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Hello there! I am requesting the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device.
The giant snowballs would be perfect with the Brutal Bastion prefabs and gallery that was added in an update for Creative back in CH7S1. I also think they have a lot of potential for Creative maps, especially those themed around the Winter and the holidays (since Seasonal: Winter is the 4th top filter in the Prefab and Gallery categories).
Potential uses:
A method for attacking enemies
Environmental hazards that player(s) need to dodge
A form of mobility
Various Creative/UEFN experiences based on rolling a ball around
If a giant snowball device was to be added to Creative and UEFN, it could be one of the following outcomes:
A. An option for the Physics Boulder device (since they share the same visual sound effect indicator icon).
B1. A standalone spawner device.
B2. A standalone device with a base, similar to the Physics Tree and the Physics Boulder devices.
Potential Device Options:
Indestructibility Options: On / Off - Determines if the snowball and/or base is indestructible.
Damage to Players/Creatures/Vehicles/Environment Options: [number] - Determines the max damage a snowball can do to a player, a wildlife creature, a vehicle, or environment objects. Damage is dependent on the snowball’s size, and the velocity of the object when it hits.
Enable Hiding: On / Off - Determines if players can hide inside the snowball.
Hide Collided Players: Yes/No - Allows the snowball to hide a player it hits.
Roll Speed While Hiding: [number] - Determines how fast players can roll the snowball while hiding.
Minimum Size: [number] - Sets the smallest size value of the snowball.
Maximum Size: [number] - Sets the biggest size value of the snowball.
Minimum Health: [number] - Sets the minimum health value of the snowball based on its size.
Maximum Health: [number] - Sets the maximum health value of the snowball based on its size.
Change Size While Rolling: Yes / No - Determines if the snowball changes size while rolling.
Spawn Method: Manual Spawn / Hit Ground or Base With Pickaxe - Determines if the snowball is spawned automatically, or if the snowball will be spawn if the base/ground is hit with a pickaxe
Max Snowball Spawn Amount: [number] - Determines how many snowballs can be spawned from this device or in general.
Potential Functions:
Spawn Snowball When Receiving From: - Spawns the snowball.
Destroy Snowball When Receiving From: - Destroys the snowball.
Hide Nearby Player(s) When Receiving From: - Cause eligible players up to 10 meters away to hide in the snowball.
Eject from Snowball When Receiving From: - Forces a player to jump out of the snowball.
Increase Snowball Size When Receiving From: - Increases the snowball’s size.
Decrease Snowball Size When Receiving From: - Decreases the snowball’s size.
Potential Events:
On Snowball Spawned Send Event To: - Sends an event when the snowball is spawned.
On Snowball Destroyed Send Event To: - Sends an event when the snowball is destroyed.
On Hiding Send Event To: - Sends an event when a player hides in the snowball.
On Stop Hiding Send Event To: - Sends an event when a player jumps out of the snowball.
On Snowball Size Increased Send Event To: - Sends an event when the snowball increases in size.
On Snowball Size Decreased Send Event To: - Sends an event when the snowball decreases in size.
I would honestly really use the giant snowballs in a platforming map I’m working on. It’s set on a snowy mountain, and they would play a big role in my map. I would create sections where the player would have to dodge runaway snowballs, and other sections where the player would have to hide inside a snowball and roll down.
So, I would really appreciate it if a giant snowball device was added to Creative 1.0 and UEFN one day, and hopefully—the snowballs would be in a fixed state. Thank you for reading in advance!
