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[REQUEST] Get Current Montage / Get Active Montage Blueprint nodes

Would really save on space to be able to get the name of the current / active Montage asset, the same way you can with the current Montage SECTION.

Right now I have to use an ever-expanding series of “Montage Is Playing” bool checks to determine which montage is playing (for example, having a logic which will stop all Montages UNLESS “Reload” is playing, etc…) and it’s getting kind of unwieldy.

Interestingly, I see that “Get Current Montage” actually DOES exist for Characters… but it can’t be called from the AnimBP? Seems weird.

And vice versa. Curious as to why that is.