Would it be possible to put the latest code for the “large” C++ game templates (ShooterGame, VehicleGame, etc.) on GitHub, akin to the engine’s master branch?
I am building a game based on ShooterGame, and would love to have the latest fixes as they show up. Also, whenever there is a new Engine release, I have to download the full ShooterGame (over 1GB), when all I want is the source code. So it could save you some bandwidth (at least from me ).
Specifically, currently my main concern is that ShooterGameKing class which breaks the Hot Reload feature (causes a crash after you compile game code in editor). It is stated in ShooterGameKing.h that this game state management system is being integrated into the engine, has this already been done in the latest-preview github release?