Request function name change for getComponentTranform and others related

I don’t understand why an ActorComponent has:

SetWorldTransform
SetRelativeTransform

and then:

GetComponentTransform
GetRelativeTransform

Why not just:
GetWorldTransform
GetRelativeTransform

to keep it consistent?
Same goes for GetComponent… Location, Rotation, Scale etc.
Just name it WORLD like the Set functions… makes much more sense to me.