Request for UV editing function

Dear Unreal Engine developer, the Unreal God who controls code and logic, and the serene hermit who weaves the land of dreams, please listen to the story of a person deep in the mist. On the way to the Unreal World, I entered a lush forest and explored it day and night, longing to step out of this forest. I am a hardworking practitioner and have never lost the favor of luck. I may have received the help of ‘SpeedTree’, which helped me understand this forest and create it to a certain extent. But now I am facing a problem, which is obviously not something I can solve
When I was using ST’s plant wind field solution, I found that they baked the weight information of the wind field into the UV channels, so I would get 2 or 4 extra UV channels. However, the information that is useful to me does not need so many UV channels. For example, in its UV1, only the information of the U channel in UV1 is useful, and in UV2, only the information of the U channel in UV2 is useful. These two channels can be combined into one channel. So I will seek your help. Can you add a new feature in the modeling function that can record the vertex position information in a certain UV channel and bake it into a new UV channel? This way, I can combine them into one channel. Synthesize the U-channel information from two UV channels into a new UV information, which will save me the cost of three UV channels
Although the road is endless and faraway, I still want to pursue the truth in the world.