Dear Unreal Engine developer, the Unreal God who controls code and logic, and the serene hermit who weaves the land of dreams, please listen to the story of a person deep in the mist. On the way to the Unreal World, I entered a lush forest and explored it day and night, longing to step out of this forest. I am a hardworking practitioner and have never lost the favor of luck. I may have received the help of ‘SpeedTree’, which helped me understand this forest and create it to a certain extent. But now I am facing a problem, which is obviously not something I can solve
When I was using ST’s plant wind field solution, I found that they baked the weight information of the wind field into the UV channels, so I would get 2 or 4 extra UV channels. However, the information that is useful to me does not need so many UV channels. For example, in its UV1, only the information of the U channel in UV1 is useful, and in UV2, only the information of the U channel in UV2 is useful. These two channels can be combined into one channel. So I will seek your help. Can you add a new feature in the modeling function that can record the vertex position information in a certain UV channel and bake it into a new UV channel? This way, I can combine them into one channel. Synthesize the U-channel information from two UV channels into a new UV information, which will save me the cost of three UV channels
Although the road is endless and faraway, I still want to pursue the truth in the world.