Summary
In the past Epic Games performed multiple tick rate switches in public. The last switch to 60 TPS caused many creators to oppose the silent change as many had hard coded animations to the known 30 TPS. However I personally view that particular issue as a developer error. The second to last switch happened on LEGO islands where the TPS dropped to 20 TPS.
I would like to request for official exposure of the the desired tick rate setting that controls the server TPS. Having the ability to switch manually between 20, 30 and 60 TPS allows creators to fine tune their experiences even further. Not all experiences require a rate of 30. In such case those experiences could switch to 20 TPS and benefit from larger frame windows. On the flip side, there are experiences that require a higher polling / update rate of 60 TPS in order to increase accuracy of game data (such as vehicle focused experiences that I myself work on).
If I’m not mistaken, then even Epic Games might use 60 TPS for some of their experiences such as the Ballistic.
Furthermore has Epic Games officially showed the existence of the setting tin the Squid Game template (see the following image).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
N/A
Expected Result
The Desired Tick Rate
should be officially made public for every creator to use and benefit from while also exposing the 20, 30, 60 TPS options.
Observed Result
N/A
Platform(s)
UEFN (v36.20)