Request for blueprint node that creates static textures stored in actors placed in the world

Hi Folks, on Gears 5 we built a blueprint module that would allow the creation of static textures from render targets and then store those textures within a specified owner(Usually the asset creating the textures). This is really valuable to avoid having to update render targets at runtime or manually generate and maintain textures in the content browser. Could we get this node added to the mainline engine?