Request for a Geometry Cutout from Alpha

Since geometry is king, and not masked or translucent materials or what it is for Nanite, I think it would add a ton of back compatibility if UE5 added something like Maya’s VRay cutout for Unreal Engine, since Unreal Engine 5 already has geometry and mesh editing tools it’d be a natural step forwards to me adding some backwards compatibility to the old way with cards, I apologize if this wasn’t the right place to put a feature request, but if it isn’t, would anyone mind directing me to the right place to suggest it? Here is an example of how what I explained works in maya; https://documentation.chaos.com/download/attachments/111740362/maya2022_60010_opacityCutout_example1.gif?version=1&modificationDate=1758198938002&cacheVersion=1&api=v2