I have been trying to create a function where the screen fades to white when colliding with a trigger volume. The method I’m currently using utilises the matinee, a camera actor and things such as a LinearColor Property track (SceneColor tint) and it “kinda” works. The problem with this method is that the fade don’t last/isn’t persistent so I was wondering if somone know of a better method to create a fade to white function.
I am doing something like this using the HUD class. There are various functions in there to draw textures/materials in screen space. You can just call the hud’s DrawMaterial function in your DrawHUD override method.