This is a request to expose a listenable “OnAttack” event. The event would fire whenever the character attacks, whether that is melee or ranged. This way we could create our own logic for when a player attacks. Some use cases to support my request:
- Trigger enemy spawners (or any type of trigger) in an area if the character attacked in that area (simulating them making noise)
- Track accuracy when comparing OnAttack and the DamagedEvent listener
- Spawn our own VFX when the character attacks
Being able to subscribe to an OnAttack listenable event would be extremely useful and give creators the opportunity to create unique experiences