Well, I did a complete menu for online games, with lobby, and I found a critical problem, and its that when you have created a session, you dont have any way to change the max players allowed on the same session.
Im able to change the map and game mode on runtime from the lobby, but since I cant change the max public connections the lobby lose a big part of his sense.
I found that this can be done throught code, but I did all in BPs so would be a good think to expose this function to blueprints IOnlineSession::UpdateSession()
Keep up the good work Epic,
Thank you very much!
PD: I forgot to mention that would be good to add an output pin from “Create Session” with the resultant sesion just created, Im not sure if there is a way, but I cant find any method to reference the self session on the host.