Can someone give me a good point of how to import assets into editor from custom mesh format and save it inside editor to .uasset file? Just one triangle with normals and UV coordinates will be enought as start point. I was looked into Fbx code but it pretty complex to understand and not a at all (just wonder why?!?!).
Can’t wait it. Put it on if it’s possibe please. I’ll try to make a tortorial basing on it.
Thank you very much for sharing! Very interesting in continuation if it’s really possible
Sorry for resurrecting a long-dead thread, but is the code still available? The linked repository doesn’t seem to exist anymore, so I’d be very grateful if you could point me in the right direction.