I’m currently working on a dialogue system and I thought it would be great to try Data Tables since the parsing is built in to UE4. The problem I am encountering is that there is no way to dynamically change the Data Table that is used by the Get Data Table Row node in Blueprints. I would like to dynamically assign Data Tables so I can easily manage my dialogue. Having 1 CSV for the entire game’s script would be very difficult to maintain.
It would be nice to have a Data table variable type or some other method so I can dynamically assign Data Tables.
(no option to Promote to Variable)