REQUEST: Depth map considered when texturing

Hello,

Can depth maps be considered when creating textures? This way, software could avoid projecting texture from some deleted parts of the model to the wrong place.

Thanks in advance.

Nino

Hi Nino,
the request was added to the database.
Also, what kind of texturing are you using?

Visibility based

A workaround for this issue is to:

  • texture a non-cropped mesh
  • reproject the texture onto the cropped mesh.

That way, you won’t have misprojection issues on your cropped mesh. Annoying, but a workaround that I use today.

I am aware of workaround. I’ve offered solution for good results without workaround :slight_smile: