I’m just a developper for the moment and I have no clue on how to produce any Crouch Animations.
I check into the default templates, there are a lot of movement, but nothing on crouch.
Does anyone can share the basic animations for crouching, and eventually the BlendSpace associated to it (I can create it)? I just need simple one that I can attach to the Template Player Skeleton so I can validate my code until my final character is rigged and animated.
I tried to look in UT Dev, but the animation are tied to Malcom character and does not seems to be compatible with the template character
Hey i created a simple crouch animation just by making a copy op the JumpEnd Animation.
I cut away the frames after the character is fulle “crouched” and play that as Crouch Start.
Then i make a new copy of the Croush animation and cut of about everything except a few frames, and use this for crouch loop.
And then i you do the same for the end of the JumpEnd animation to get the player “stands up again”.
You can do this in the editor so its prety simple.
I have been able to create the animation. But I didn’t figure out how to “play them”.
I already updated the AnimBlueprint StateMachine, but I can’t find how and were the variable are set.
I saw for the FirstPersonmesh how it is handled, but for the 3rd person, I can’t catch the graph that set the variables.