Request - Default Character Crouch animation

Hi,

I’m just a developper for the moment and I have no clue on how to produce any Crouch Animations.
I check into the default templates, there are a lot of movement, but nothing on crouch.

Does anyone can share the basic animations for crouching, and eventually the BlendSpace associated to it (I can create it)? I just need simple one that I can attach to the Template Player Skeleton so I can validate my code until my final character is rigged and animated.

I tried to look in UT Dev, but the animation are tied to Malcom character and does not seems to be compatible with the template character :frowning:

Thanks!

I will appreciate any direction if you can’t share the animations.

Thread moved to General Discussion.

Hey i created a simple crouch animation just by making a copy op the JumpEnd Animation.
I cut away the frames after the character is fulle “crouched” and play that as Crouch Start.
Then i make a new copy of the Croush animation and cut of about everything except a few frames, and use this for crouch loop.
And then i you do the same for the end of the JumpEnd animation to get the player “stands up again”.

You can do this in the editor so its prety simple. :slight_smile:

Nice way to do a simple crouch animation. I will look into this.

thanks

Hi,

I have been able to create the animation. But I didn’t figure out how to “play them”.
I already updated the AnimBlueprint StateMachine, but I can’t find how and were the variable are set.

I saw for the FirstPersonmesh how it is handled, but for the 3rd person, I can’t catch the graph that set the variables.

Any help is welcome.

Thanks,