I see that we’re getting a Skill-Based Matchmaking very soon, which is awesome. To extend it even further, would it be possible to let creators define their own stat and use it for matchmaking?
It could be something as simple as an option in Island Settings to use a persistent stat from a Stat Creator Device for matchmaking.
I’m prototyping my next game and I’d like to match players based on their “aggression.” Simply put, the more often they start fights with other players, the more aggressive players they’ll be matched with in the next game.
It would improve the player experience as well if we could, for example, matchmake players in an ARPG based on their Level Stat.