Request: Cull distance volume to work also in editor

I would like that the cull distance volume would have also effect while not playing. I am creating big map and getting quite much stutter in editor if looking at e.g. big cities since the volume dont hide distant meshes while working in viewport. That would also allow to optimize mesh draw distances more easily if not needing to play to see the results. Foliage is already culled also in editor so hope to see meshes too. Or is it possible already?

yes you can already do it, you have to put the view you have in play, for that you have to go to viewport options and click on game view.
If ever, viewport options is the small arrow next to perspective

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yes you can already do it, you have to put the view you have in play, for that you have to go to viewport options and click on game view.
If ever, viewport options is the small arrow next to perspective