I think this would be a feature that would help creators with hundreds of custom assets filter out what would actually be used. Currently, as the project grows, the verse compilation time increases accordingly, reducing the team’s productivity and making it impossible to use SceneGraph. In projects that really push UEFN to its limits, such as the RPGs that Epic wants to see in the Creative, it’s even more taxing because the .digest file is even larger when SG is enabled.