It would be awesome to be able to temporarily disable specific nodes. Detaching / reattaching the inputs and outputs on larger blueprints can get pretty annoying.
This is a good idea!
In what way would you be disabling them? I mean, to disable a chain you can just snip the execution wire. If you were to disable a single node in the chain, it’s possible you’d have invalid values (on nodes that depend on their outputs). If the node doesn’t have outputs, and you simply wanted to pass through, I could see maybe doing a replace-with-noop, but you that would only be valid on void return nodes.
This is already being considered by the development staff. Have a great day!
Oh, ok. Thanks!
Any news about this?