since the AutoDXT system is enabled by default, it make things a bit annoying when you need to change the compression settings for your normals maps (for example). I was wondering if it could possible to make an more automated process. I’m sure at Epic artists work with specific nomenclature.
Mine is like this :
- txt_texturename (= diffuse)
- txt_texturename_n (= normal map)
- txt_texturename_s (= separate specular)
- txt_texturename_d (= displacement map)
and so on…
The idea would be to ask the AutoDXT to check for a certain string in the filename and change the compression setting of the texture on the fly, instead of asking the user to change every settings by opening every textures. And of course, the string to match would be stored in an ini configuration file (which lets the nomenclature free to the user).