Dear Friends at Epic,
Thank you for this awesome UE4 experience!
I was wondering if a short document could be written clearly explaining how to use the UE_LOG system
I'd imagine it would be added to this section:
https://rocket.unrealengine.com/docs/ue4/INT/GettingStarted/Programming/index.html
I've been sorting through the shootergame trying to find the example uses, but I have not put it all together in my head yet.
Wonderful forum member Wraiyth told me this info:
"The equivalent of `log is UE_LOG
In each file, you define a log category, something like
DECLARE_LOG_CATEGORY_STATIC( LogMyLogCategory, Log, All );
Then you use it:
UE_LOG( LogMyLogCategory, Log, TEXT("This is a log message!" ) );"
But I am as yet not able to sort out how this is organized, and I got compile errors with my attempts so far.
**A clear simple document on how I can give myself in-game feedback would be lovely,** as I am mostly running my game from the right click menu not the editor
:)