Using switches is one of the only ways to make something locked/unlocked for a specific player.
One of the cases that we are using them to place some “barriers” that are unlocked for a specific player after buying it (we can’t use the barrier device since it block NPCs even when they are on the ignore list)
Our main issue with it is that we can’t change the material of our custom mesh inside the device
Our solution was duplicating the Static mesh as many time as needed, but I’m pretty sure that this is pretty inefficient/bad for performance
The request is to allow changing the material of our custom meshs that are applied inside the switch, since that would help us a in a lot of different scenarios