I’m trying to choreograph a sequence with a light saber but there’s no asset with a blade, just hilts, and I need to have the light saber switch hands during the cinematic sequence so I can’t rely on the NPC definition’s weapon(because it’s not a tangible asset, it drags in as an item grantor, which rotates the item visual based on camera angle). However, since there are no hilts with blades, this is currently not possible unless I’m missing a workaround.
This asset would ideally be a container of sorts, with the ability to select from the currently available hilts and blades/colors so we can mix and match them in a single static mesh asset in order to put them into sequencer for animating cutscenes or other cinematics.