So, I think the FPS example full game is cool 'n all, and it might be excellent for what I want except that it’s made using C++.
I can use C++, but I’ve never used it on a scale like this. The main reason I decided to try UE4, is that I understood that a full game can be made by only using BP; so that’s what I’m hoping to do. I’m having some problems that probably a lot of newbies are having, which could be solved by a FPS demo/tutorial (something better than the FPS BP project template.
I think the best option for learning is a start-to-finish video tutorial, like the one for a third person game, by that same person (he’s good at explaining things and has a “video-tutorial voice”). The other option is to make a base-game/template that can be modified and expanded.
If someone decides to make this, then I think it should have the following features:
- 2 weapons
- Crouch, jump, sprint (maybe prone)
- hip fire and ironsights
- Multiplayer
- bullets that arrive instantlyish (no yellow balls)
- whatever else you can think of