[Request] Blueprint: Threading

I’d like to make a request to expose threading to blueprints. That i know of, this can’t be done except for executing timers, but the blueprint is still sequential. Is there any plans on bringing Threading to blueprints?

Hi…

It’s not allowed… To keep compatibility with different devices, it is not possible.
In UDK, using Kismet you could use Threading, but not in UE4.

So, for example, if I get one event fired when I am executing another code in a blueprint…the event response has to wait til I end executing the other code?

If you’re running some code and at some point it fires an event, the code will wait until the event completes.

Yes. You can simulate something using delegates, but you can not run parallel threading. Everything runs on game’s TICK threading. Try to create a large loop statement and check that if it is going to stop the main game execution.