Hello,
I noticed today while working on some blueprints that there was no functions to handle two specific things :
-
Split string : Ability to split a string each time a specific character is found. Returning an array with each new strings. (Example : “my_name” which should split with “_” would return [“my”, “name”]).
-
Path name : was a function in UE3 with was returning the access path (package + group + resource name) of a given object.
I guess they are available both in C++ and I could make myself the blueprint functions doing the same things. However I just wanted to point out their missing. I think those functions should be available by default in blueprints contexts.