While creating some animated elements in a level using Sequencer. I want to add sounds to those animations.
When I add an audio cue in Sequencer it will play globally, and there does not seem to be a way to add attenuation to that sound.
For example, I am attempting to animate a boulder bouncing down a platform. When the boulder hit’s the platform it should play a noise. This noise should not be heard when the player is very far away.