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[Request] Better way to set vartables in blueprint structs

This question made me realize something

https://answers.unrealengine.com/questions/38664/setting-billboardelements0basesizexy.html

Current way of setting (currently C++ coded) structs by breaking and making struct is kind of overkill as specially when there might be huge structs you will need to link of of variables in struct just to edit one of them and you will need to repeat that process on each set, it might be easy with vectors and rotators but on bigger structs it might be annoying and messy. So i think there should be easier way to set them, aspecially that 4.2 will introduce blueprint made structs. So my proposition is to let access variables in struct in same way as you access variables of class objects, in the way how they work on C++, it would make things a lot smaller :slight_smile: