Request AnimNotifyState call custom function

I would like to be able to add a custom function to my AnimNotifyState which fires at a specified time within it’s range. I have two AnimNotifyState’s which are directly related and I would like to combine them into 1 instead of lining them up (which is imprecise and can cause race conditions).

Basically part way through my AnimNotifyState I want to perform logic. This can be accomplished with multiple AnimNotifies, but that compromises the wonderful feature of notifies being self-contained. I can also use the Tick function, but it won’t be visually represented on the animation timeline (which is super helpful).

Hello, kf

Make your anim notify fire a timeline on your character blueprint instead. On that timeline you can set as many closely related events as you want and control precisely when they fire. You won’t have them on the same timeline, so there is a loss in visual representation, but you are using the same time unit. In case that you are varying the play-rate of your animation, you can apply the same rate to the timeline so that they stay in sync.

All the best.