Your OnTweenCompleteTarget can be anything. Are you familiar with blueprint interfaces? On the blueprint you want to execute custom logic when the tween completes, add “iTInterface” in the class settings. This can’t be done on the level blueprint since they don’t support interfaces, but any other blueprint is fine, including your widget blueprint that houses the widget you’re tweening. You can just plug “self” in there if the calling blueprint is the same as the one that should execute the “Complete” logic.
After you’ve added the interface, compile and search up “Event On Tween Complete” in the context menu. From there you can run whatever code you need to.
I hope what I said makes sense, feel free to ask for more clarification if not. I’m really glad you like the animations, I encourage you to experiment with the different easetypes!
I do plan to finish a whole suite of videos in time but right now the paying projects take priority, you know how it is