while I like the numerous tools and options we have in Rocket, they are unfortunately all focused/designed for realistic environments, but what about a dream scene or a surrealistic environment ?
For example I have in mind a scene where you will be on a castle in the air. The current fog actor are designer to be used from a ground point of view. So it’s really hard to make a foggy scene above the clouds has it will hide the sky. Maybe having the possibility to exclude some mesh from being affected by the fog would be nice. Also in my plan the castle would be shifted by 45 degrees, meaning the player would be standing normally on the castle but the environment would be shifted. I can’t setup the fog as currently it is designed to be only used with a Z up axis. It would be ice to be able to setup the up axis of the height fog. There is no way you can accumulate multiple exponential fog, in udk the simple height fog were nice to manage a fog inside a water volume and the fog above the water as it was possible to accumulate fog. Fogs are just an example, in UDK I already had this limitation. It would be really nice to be able to personalize a bit more some environmental tools.
Also, as I plan my levels, they will be very big and I was wondering if I could take the benefit of the super offset of the streaming level. From what I have read it’s planned to be able to offset a streaming level from it’s origin. Would it be possible to do this dynamically ? For example this would allow me to smoothly move two levels near each other without having to setup something else than the update of the offset.