Request: Add a Verse API to retrieve Animation Sequence length (e.g. GetAnimationLength)

Hello Epic Team,

I’m currently working on NPC and character animations in Verse, but there’s no direct way to obtain
the total length of an animation sequence. As a workaround, I’ve been hard-coding Sleep durations,
for example:

Play(Sample_Animation)
race:
    block:
        Sleep(2.0)
    block:
        Anim.InterruptedEvent.Await()

Any change to the animation length forces me to manually update Sleep(2.0), which is error-prone
and not flexible. An official API like GetAnimationLength(AnimationAsset) -> float would make it
much easier to manage loops, transitions, and precise timing for animations.

It would greatly improve the developer experience in Verse by eliminating the need for constant
manual adjustments.

Thank you for considering this request. I believe many other creators would benefit from such a feature.