I’m completely new to Unreal, although I do have a fair amount of experience in standard programming, including mobile. I also have some experience with game engines, Construct 2 for blueprinting style and Unity for coding style.
What I’m looking for though is a complete basics tutorial/guide/book suggestion for Unreal as I seem to be getting stuck on silly things not because I don’t understand the theory but because I just don’t get how Unreal does it.
For example, when loading a sample level, e.g. the FPS Blueprint Starter Project, I don’t understand how the Player Controller is defined to be a FPS (rather than Third-Person). In Unity you would drop the Player Controller and a Camera, which you would then attach to it, into the map, but Unreal seems to just have a Player Start placed in the map and I can seem to find how/where to define the Player Controller, or even modify it. This is just one example though. There are a host of other small things like this that I can’t seem to find the workflow/option location for.
I know there are a number of books/videos available for UDK but from what I understand UDK and Unreal Engine, especially 4, is quite different so I don’t want to go spend money on a book that wouldn’t be relevant.