Hi everyone,
I placed a volume device, a trigger, and a teleporter, and set them up so that when the player leaves the volume, they are teleported back to the teleporter. It works when the player is on foot, but when the player is driving a vehicle or a plane, it doesn’t work. I think this setup could be useful for racing games, to create different types of tracks or scenarios, like when a player goes off-track, the vehicle gets respawned back to the race.
Yes, I agree, +1 vote
@Kaydo007 Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
Hi, have you been able to solve this problem?
Add a vote
I tried to do it, but I still can’t make it work. Please help me.
I couldn’t find a solution either; it’s simply not possible to teleport with a vehicle. However, you can create the illusion of teleportation by placing another vehicle device at the desired teleport location and linking it to the player. For example, you can place a volume device and configure it so that when the player crosses the volume, it assigns the driver to the second vehicle you placed.
Thank you for the advice! I created a large volume that teleports the player, and inside it, I made a smaller volume that destroys the vehicle.
you’re welcome, you can use the same volume to teleport the player and to destroy the vehicle