[REQUEST] Ability to convert a selection or hierarchy of static meshes into a blueprint

Or at least allow to copy all transform properties at once when manually adding meshes. Currently you can only copy one transform setting at a time, for example, translation or rotation or scale.

Did you try “Harvest instances” in modeling mode? ( this works with static meshes ). The resulting actor can then be converted to a blueprint with the click of a button.

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Thanks, I think it could be one of the scripted actions to reduce the number of steps