[Request] Ability to change custom brush pivot point?


I’ve searched and could find some answers in relation to pivot point but they all appear to be outdated so hopefully I can get some new information.

You’ve since implemented the ability to create a mesh from brushes, unfortunately the pivot point for these are half way up the object where example meshes are at the bottom, as a result when it comes to animating using BP’s the relative movement is completely off. I realise there are plans to introduce the ability to move the mesh pivots in the future but if this is longer term then would it be possible to change the default location of the pivot for brushes converted in the mean time?


Steve Hall