It never occurred to me that I would need to call the AnimInstance to get the curve value. I’ve called curve values on AnimBPs before (just directly) but it wasn’t appearing in the context menu for Ticks, so I didn’t realize it would work.
And this calls the value at that point in the anim? Cool.
Welp, off to implement some stuff, thanks guys!
EDIT: Can’t do it, this node doesn’t exist in 4.7.2