When defining a custom Notify State, it would be REALLY handy if there was a way to call the value of a named Curve on the anim at the current animation time.
For example, I’ve got these generic notifies for handling player movement due to airborne melee attacks. Suppose I want an attack to lerp between forward momentum and midair suspension, using a curve to define the rate of transition. I could place the Notify State, and then use a named vector curve (i.e. floattrajectory) to sculpt the player’s velocity every Tick.
However, even though Notify States CAN do this (since the AnimTrail state does so), there doesn’t seem to be an exposed way to create this behavior in the Notify Blueprint editor.