Hi. Could you please move this comment to the bug that was filed? I can’t add comments to it. Thanks!
So I was thinking about it more and realized that rotating from the controller pivot would work when rotating a small plant like i was, but wouldn’t work if you needed to rotate an object that’s far away. So what I recommend instead is that the rotations occur from the selection bbox center instead of the controller pivot. As for movement speed I was thinking it would also have to change based off of how far the object is from the player. Again when you’re moving a small plant to literally use your hand movement would be perfect but if you’re moving a cliff model that’s far away that won’t work because it’d require countless small moves. So I recommend trying to match it in screen space to your hand. So if you move your hand from the middle of your viewport to the far right of your viewport, the object should get the exact same 2d movement. Depth movement would get the same speed that the 2d left/right/up/down movements would. Sorry about that!
-seneca