Hey,
I’m developing an Android app on UE4, which uses AdMob Ads. I received feedback saying that I need to ask for a consent from EU users, to display personalized Ads. I’ve been unable to find any guides, plugins or instructions about an Unreal Engine implementation for the Google consent SDK. It’s a bit over my head since it’s a Java SDK, and I lack the knowledge to implement it on Android Studio and use it in C++/Blueprint.
I found one expensive paid plugin for Ads, but even it doesn’t seem to have a consent feature in it. You can only turn personalized ads on/off https://www.gamednastudio.com/plugin…_UserGuide.pdf
The Unreal Engine AdMob implementation page don’t seem to have any mention of the fact that consent is required from every user in EU. https://docs.unrealengine.com/en-US/…Ads/index.html
My questions are:
- Are there any existing guides for a consent implementation for Unreal Engine blueprint/C++ project?
- Could someone who has added consent query show how it’s done on a Blueprint project?
Thanks,
Ville
Edit: Re-structured some sentences and fixed typos.