Helllo after having made multiple shots with unreal i felt it whould be great if the position of camera on the track was tracked relative to intermittant spline positions rather then acros the whole length.
this is becouse if i decide that my shot should be longer and go further after I`ve already annimated everything, I need to go back and reanimate everything. wich makes me a bit sad or verry sad depending on how long that took.
I`m pretty sure that tracking the position on the track relative to the cameraa nodes whould solve most of issues.