Hi again,
Here a Demo of how “Context” should work. Just migrated; JessyStorm’s Assets - Modular Sci-Fi Indoor/Outdoor environment pack - Rocky Swampy Planet, from the Free content of the Month, to the Republic RT project, this time under UE5.2.1.
There is no lighting in the scene but the one the environment has by its own, no tweaks but the positioning of the level in the 0 coordinates, so models spawn at the top of the stairs.
This indoor level seems very interesting, with several rooms to explore, I imagine I will try to set some of the most interesting locations here, and add them to the toggle “Context” buttons so I can switch from different locations within the same environment on the fly.
This is the rough idea of the context feature, exploring your models in different environments, or even, exploring the environments themselves.
I hope you find this feature as helpful as I do :].
I see that there is 0 feedback coming from anywhere. I imagine most people stopped following this project a while ago.
Indeed, I would like to have some input, specially I hesitate to continue the development under 5.2.1 or stick straight to 5.4, as multiple version support will be quite complicated for me in the future, new UE versions, introduce some significant bugs, and I would prefer not to have different coding between version to short out these problems. Any feedback on this??
Thank you





