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Reproducible Crashing, Corrupted Blueprint files :((((

my weekend of fun almost turned into sadness.

My project’s two main blueprints, with c++ parents, got corrupt when i was editing their graphs and now when i try to save them or even compile them, the editor crashes.

Luckily i found the autosave and history copies of my blueprints and was able to go back in time far enough to get back to where i had left off before this whole mess started.

I could attach the files here, but that wouldnt do much good without more files (Code and all). If interested i can upload it somewhere.

Things seemed to go bad when i started mucking with blueprint interfaces.

Posted info here
https://answers.unrealengine.com/questions/15846/blueprint-corrupted-crash-when-opening-project.html