Hi! My company started a public repository on GitHub to store any of the miscellaneous materials, scripts, knowledge, scripts, shortcuts, advice, and more. We’re going to be pretty frequently adding more and more stuff to this repository as we continue work on our first project: Steel Hunters](http://steel-hunters.com). Okay, done shilling. We’re adding more to this repo pretty frequently, so hopefully it doesn’t suck.
Along with this, me and a few of the guys that help out as they can have been maintaining a repository of generally useful things. Not all of it is UE4-specific, but there is a lot of UE4-specific stuff (primarily ‘shaders’ — which is my naming convention for any material of sufficient complexity to warrant the name — material functions, and some other misc. stuff. I promise they’re more useful than that sounds.
Finally, I’ll Shut Up and Link It
I just pushed up Repo of Things v0.1.0; the changelog for this version is on that page (and the full one is in the root directory). It’s a complete overhaul of the organization/naming conventions, so old assets will be incompatible, but all of improvements/additions/changes made to the UE4 assets will, I think, be worth it.
Also of note: the FFT convolution kernel generator is awful right now; I had a completely backwards idea of how the FFT kernels were supposed to work, so that needs some work still.
And all of the READMEs need updated for this recent push but that’ll happen… Not now. hugs.