Hi! A friend of mine was confused by the documentation example about the While Loop on the Flow Control Page. Looking at it I saw that the example for the while is completely wrong. You should update the picture of the graph
is the link, look at the last picture: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/FlowControl
Thanks for reporting this issue! I will pass this along to the appropriate contact at Epic Games.
It would be best if you start a new topic for issues.
This ‘reply to thread’ approach may have come about before there was a separate Documentation Feedback area. I will check into cleaning up the ‘sticky’ threads, and updating the instructions for posting feedback.
@nvisionstudio I didn’t realize that there is a feedback button for each class/chapter (in the lower right-hand corner of the screen). That is probably the best way to give feedback on the class/chapter content. (I’ve already passed along your earlier feedback.)
In The **Run On Owning Client **section, there are 2 bugs :
In Step 3, The “Inventory” Variable should not be set to Replicated, becourse it should be edit in a **Event **(e.g, AddItem or RemoveItem)which is called from **server **and run on Owning Client.
In Step 15 to 19, the Event “AddItem” and “RemoveItem” should write in ThirdPersonCharacter Blueprint, not in the Level Blueprint.
The Video at the buttom of the page is also wrong, because the **AddItem **and **RemoveItem **event always run on server, and then be **replicated **to clients. It should be called from server, and run on Owning Client.
@Saah88 Thanks for reporting this issue! We’re checking into the broken URL/missing file - it’s possible that it got missed in a earlier content migration. I’ve already passed this along to the appropriate contacts at Epic Games.
Thanks for point that out. You’re right. This tutorial was written in 2015, and back then we were over-aggressive on #includes. We changed this a while back to speed up compile times, but now programmers have to be more specific about what header files they need. This tutorial needs an update to reflect that.