Material Editor - How To set up Human Skin.
> Setup
Before we get to making the Material, first we should gather some reference. This is because it is usually best to start with multiple photo references that have multiple lighting situations so you can verify how the material looks under different lighting conditions. If at all possible, having scanned and calibrated source data would be ideal as this will help to make sure that you are getting the best possible results. When viewing your content inside the editor, make sure to disable the (?Editor Eye Adaptation?) for a more controlled environment.
I put ?Editor Eye Adaption? in question marks because the link you provided doesn’t actually provide directions on how to disable eye adaption / auto exposure in the editor. This functionality is actually located in the engine settings under the edit menu. The exact path is as follows
Edit Menu > Project Settings > Rendering > Default Post Processing Settings > Auto Exposure.
The simplest and most efficient way to address this issue is to simply put the instructions in a green box with a lightbulb.
I suggest this wording.
“In order to disable editor eye adaption open “Project Settings” from the “Edit” menu. Navigate to heading “Engine” and sub-heading “Rendering”. Finally find the group named “Default Post Processing Settings” and uncheck “Auto Exposure”.”
The beginning and end double quote probably should not be included in teh final text.
The additional benefit of directing the to use this solution is that auto exposure will also be automatically disabled at run-time unless they drop in a post-process voluem that says otherwise.
Cheers,