I’m reporting what I think is a bug. If this isn’t the case, and I’m just missing something, I would appreciate informing me.
The bug: With the fps arms given with the fps starter content by Unreal Engine, I have socketed a sword to the right hand of the arms skeletal mesh.
I then proceeded to rig the fps arms.
The sword shows up in the rig blueprint, the skeletal mesh blueprint, and even in the game when I press play (My character).
However, when dragging the rig into the level to then animate with the level sequencer, the sword does NOT show up. This makes it extremely difficult to animate correctly.
Video showing the problem: https://drive.google.com/file/d/1eVO6hMCQDPQYJ3fFvXMtSw0NQguaLJWp/view?usp=sharing