First of all, the upcomming pictures are very big. Open them in a new Window, to scroll horizontally.
this is not my first RepNotify, but the first iam struggling with. What it is about:
I created an AmmoPickUp Actor. When the Player moves over it (enter its collision sphere), the PickUp content should be added to the Players AmmoBackpack (represent by the RepNotify Variable).
The RepNotify Function should update the Players HUD, to see the content of his AmmoBackpack.
As the client, all is working correctly. But as the Server, the RepNotify Function never gets executed. As i am aware that the Function only gets called, if the RepNotify Variable does actually changes, i added a print as a proof for debugging.
The only difference to my other RepNotifies is, that this one is an array.
The Video shows, that the Array is changeing (print in green) and that the RepNotify is called only on the Client (print in white)