Hi everyone, I’m starting to use Repnotify on c++ but I can’t get it working. I’ve set the int to ReplicateUsing and the function name is set correctly. I’ve set the variable as replicated as well at GetLifetimeReplicatedProps with Super being called as well. The game is on a dedicated server, and I’m just summing 1 to the variable at begin play on the playable character.
The weird part is that the event is not even getting triggered. I’ve done this kind of stuff with blueprint, but it’s the first time with C++. Am I missing something?
Thanks!