How to test client-server interaction on UE4?
I did not find the ability to start the server and connect the client to it inside the unit test.
Automation Framework does not provide such an opportunity?
I need to start the server, connect the client(s) to it and check:
- Something is happening on the server (for example, a bullet hit an object). You need to make sure that the code worked correctly (for example, lives decreased) and that it was replicated to clients.
- Something happens on the client (for example, the client pressed the E button next to the car). You need to make sure that the server will respond correctly (for example, put it in a car) and the clients will replicate all this.